Albino Baboon | |||
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Naming | |||
Binomen | N/A | ||
Morphology | |||
Body type | Humanoid | ||
Intelligence | |||
Sentience | Sentient | ||
Sapience | Non-sapient | ||
Aggressivity | Extreme | ||
Ecology | |||
Habitat | White Dragon Cave | ||
Locomotion | Bipedal | ||
Related species | Yeti, Ed Asner (jokingly hinted at in instruction manual) | ||
Status | Data Deficient | ||
Behind the Scenes | |||
Universe | Lunar |
Considered the greatest threat within the White Dragon Cave, Albino Baboons prove to be quite useful outside of battle.
They do not have particularly good maneuverability, which makes avoiding them easier than with other monsters. This is good, because you will need the muscle power behind these monsters to break the large ice blockades around certain pathways and key item chests. Before they charge, they will pause and roar, which gives you enough time to dart out of the way before it can charge forward. They will continue in the same direction until they crash into something. In battle, they come with two methods of attack.
If the Albino Baboon is just standing there, it will launch its normal attack, where it will charge forward and attack with its claws. If it is crouched over and playing with the snow, it is gearing up to use its special Ice Shot technique, where it will gain some considerable distance from the party and then launch a snowball in the direction of one target.