Others Arcane Daemon
Arcane Demon
Body type Humanoid
Average height 6'
Sapience Sapient
Aggressivity Extreme
Place of origin Lower Planes
Habitat Red-Iron Fortresses
Diet Carnivore
Locomotion Bipedal
Can fly at will
Status Endangered
(listed as "rare" in-game)
Behind the Scenes
Universe Dungeons & Dragons
Created by Gary Gygax

The Arcanadaemon is a canid-like, horned, civilized greater daemon of the Lower Planes.

Monster Manual descriptions

2nd Edition

The arcanadaemon appears as a robed human with the head of a fanged jackal or war dog and a set of ivory white horns jutting from the top of his skull. In combat, the creature uses these horns to wicked effect doing 2-16 points of damage, biting for 1-6 points, and clawing twice for 1-4. In addition to his clawing attacks, the arcanadaemon can, at will, use burning hands as spell, doing 13 points of damage to those within 3 feet of his claw attack. The daemon can attack while using this ability.

The arcanadaemon can fly as spell at the speed listed for an unlimited duration. In addition, it may use the following powers at will: shape-change to any humanoid form, telekinese 3250 gp weight, create darkness within a 20' radius, dimension door and teleport (once per day).

In addition to these abilities, the arcanadaemon uses spells as a magic-user of levels 11-18. The daemon may cast these spells without checking his magic resistance. An arcanadaemon may also use scrolls and wands without checking his magic resistance for success. All other magical devices must first conquer the daemon's magic resistance in order to function.

The arcanadaemon has psionic powers. They usually follow the minor sciences of body equilibrium, detection of good/evil, hypnosis and the major sciences of aura alteration and molecular manipulation. All these abilities are at the 10th level of mastery.

The arcanadaemon is a civilized breed of daemon, and the race rules from red-iron forts a large number of petty baronies throughout the Lower Planes. These forts will have 1-4 lesser daemons as servants as well as 1-10 hordlings or diakks. The larger fortresses have portals into other planes, some of which are said to reach into the Prime Material. Entry is prohibited, however, by magical signs and pentagrams.

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