Binomen N/A
Body type Spherical
Average height 5-10' in diameter
Sapience Non-sapient
Locomotion Rolls
Status Critically endangered (listed as "Very rare" in-game)
Behind the Scenes
Universe Dungeons & Dragons
Created by Gary Gygax

Ascomoids are spherical, poisonous puffball fungi.

Monster Manual descriptions

2nd Edition

Ascomoids are huge puffball-like fungi with very thick, leathery skin. They move by rolling. At first movement is slow - 3" for one round, 6" the next, then 9", then finally 12" - but they can keep it up for hours without tiring. The creature's surface is covered with numerous pocks which serve as sensory organs. Each pock can also emit a jet of spores. Ascomoids attack by rolling into or over opponents. Small and medium-sized opponents are knocked down and must rise during the next round or remain prone. Ascomoids also use their spore jets to attack dangerous enemies. Large opponents or those who have inflicted damage upon the ascomoids will always be attacked by spore jets. The stream of spores is about 1 foot in diameter and 30 feet long. Upon striking, the stream puffs into a cloud of variable diameter (5-20). The creature(s) under attack must save vs. poison or die from infection in its (their) internal systems in 1-4 rounds. Even those saving are blinded and choked to such an extent that they will require 1-4 rounds to recover and rejoin melee. Meanwhile, they are nearly helpless, and all attacks upon them are at +4 with no shield or dexterity bonuses allowed.

Different types of weapons affect the ascomoid differently. Piercing weapons, such as spears over 6 feet long, score double damage. Shorter stabbing weapons do damage as if against a small-sized opponent. Similarly, blunt weapons do not harm ascomoids; slashes and cuts from edged weapons case only 1 point of damage; and magical attacks, such as magic missiles, fireballs, and lightning, etc., are saved against at +4 and damage is only 50% of normal. (Cold-based attacks are at normal probabilities.) As these fungi have no minds by ordinary standards, all spells affecting the brain (charm, ESP, etc.), unless specific to plants, are useless.

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