Crystal Ooze | |||
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Naming | |||
Binomen | N/A | ||
Morphology | |||
Body type | Amorph | ||
Intelligence | |||
Sapience | Non-sapient | ||
Aggressivity | Very high | ||
Ecology | |||
Place of origin | Prime Material Plane | ||
Habitat | Dark-colored shallow water | ||
Diet | Carnivore | ||
Locomotion | Oozing | ||
Subspecies | Subspecies of Gray Ooze | ||
Status | Endangered (listed as "rare" in-game) | ||
Behind the Scenes | |||
Universe | Dungeons & Dragons | ||
Created by | Gary Gygax |
The Crystal Ooze is a species of ooze adapted towards living in dimly-lit or otherwise darkly colored shallow bodies of water, where it operates as an ambush predator.
Monster Manual descriptions[]
2nd Edition[]
Crystal ooze is a variety of gray ooze that has adapted to live in water. When immersed, it is 75% invisible. Any dim or dark body of shallow water can be home to crystal ooze. It can exist out of water for several hours.
The attack mode of crystal ooze is to flow over a victim and exude a paralyzing poison. The poison causes damage as indicated above and, unless a saving throw vs. poison is successful, the victim is paralyzed and will be consumed in a short time. When prey is reduced to -20 hit points, it has been totally consumed. Crystal ooze is unharmed by acid, cold, heat, or fire. Electricity does full damage as do magic missiles. Blows from weapons do only 1 point of damage per hit. Wooden weapons are affected by the corrosive poison, and unless a save vs. acid (per hit) is used, they will be eaten off or break.