Farastu | |||
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Naming | |||
Others | Farastu Demodand Tarry Demodand | ||
Morphology | |||
Body type | Humanoid | ||
Average height | 7' | ||
Intelligence | |||
Sapience | Sapient | ||
Aggressivity | Very high | ||
Ecology | |||
Place of origin | Lower Plane of Tarterus | ||
Diet | Carnivore | ||
Locomotion | Bipedal Powered flight | ||
Related species | Kelubar, Shator | ||
Status | Least concern | ||
Behind the Scenes | |||
Universe | Dungeons & Dragons | ||
Created by | Gary Gygax |
Farastu are the commoners of Tarterus, and are tar-excreting Demodands of chaotic neutral alignment.
Monster Manual descriptions[]
2nd Edition[]
The farastu, or tarry demodand, is tall and slender. The monster is fast, but compared to others of its ilk it is the least powerful. It attacks with long-nailed hands and huge jaws. Because of its tar-like skin excretions, there is a 5% chance that anything it hits or anything that hits it will stick for 1-6 segments. The consequences of this are: a) if the farastu has stuck itself to an opponent, the monster gains another attack sequence immediately; b) if an opponent is stuck to the creature by its own attack, and, if melee proceeds into a new round because the farastu has previously attacked that round, the farastu attacks at +4 gaining the initiative; or c) if a weapon or similar object held by an opponent sticks to the farastu, there is a 25% chance that the object will be pulled from the opponent's grasp, and the initiative will be given to the farastu next round.
A farastu can emply at the 11th level the following spell-like powers, 1 at a time, 1 per round, at will: detect good, detect invisibility, detect magic, dispelle magic (twice per day), ESP, fascinate, fog cloud (3 times per day), gaseous form, invisibility, tongues, and weakness (reverse strength spell usable 3 times per day). A farastu can also summon 1-2 of its fellow tarry demodands but only on the Planes of Tarterus. Success chance is 40%. All farastu together can summon up to a total of 12 of their fellows.
A farastu can be harmed only by +1 or better magic weapons. Acid or poison has no effect upon a farastu, and cold or fire cause only half normal damage. Fear is virtually unknown to a farastu, so magic of that sort is useless. Illusion magic (illusion and/or phantasm) is also useless. A farastu has both infra- and ultravisual sight of the sort normal for monsters.
Farastu are humanoid in shape with long arms and heads. Their effective strength is 19, and their weight is about 420 pounds. They are the commoners of Tarterus.