Non-alien Creatures Wiki
Kelubar
Naming
Others Kelubar Demodand
Slime Demodand
Morphology
Body type Humanoid
Average height 6½'
Average weight 490 lbs
Intelligence
Sapience Sapient
Aggressivity Very high
Ecology
Place of origin Lower Plane of Tarterus
Diet Carnivore
Locomotion Bipedal
Powered flight
Related species Farastu, Shator
Status Data Deficient (listed as "very rare" in-game, but this refers to their commonality on the Prime Material Plane, not their own home realm)
Behind the Scenes
Universe Dungeons & Dragons
Created by Gary Gygax


Kelubar are the middle class of Tarterus, and are acidic slime-excreting Demodands of chaotic neutral alignment.

Monster Manual descriptions[]

2nd Edition[]

Known as the slime demodand, a kelubar is of shorter stature and thicker build than a farastu. Although it is of ebon hue, a kelubar tends to glisten due to a slimy skin secretion. A kelbar attacks with nails and jaws, and any hit will cause the victim to suffer 1-6 additional points of damage due to the acidic nature of the slime, unless a saving throw vs. poison is successful (or a victim is otherwise unaffected by acid). If all 3 of its attacks per round are successful, the kelubar has grappled the victim and enslimed it. From 4-24 points of additional damage due to the acidic slime then occur, i.e., 2-8/2-8/4-16/4-24. A saving throw reduces the acid damage by 50% if successful.

A kelubar can employ at the 13th level the following spell-like powers, 1 at a time, 1 per round, at will: detect good, detect invisibility, detect magic, dispel magic (3 times per day), ESP, fascinate, fog cloud (3 times per day), gaseous form. invisibility, ray of enfeeblement (once per day), tongues, and weakness (reversed strength, usable 3 times per day). A kelubar can also summon 1-2 of its fellows, with up to 10 kelubar being brought by any one. Success chance is 50%. Only +2 or better magic weapons will harm a kelubar. Acid or poison has no effect on a kelubar, and cold or fire cause only half normal damage. Fear is virtually unknown to it, so magic of that sort is useless. Illusion magic (illusion and/or phantasm) is useless against a kelubar. It has infravision to 120 feet and ultravision of standard sort. Kelubar can summon others of their breed on the Plane of Tartarus.

Kelubar are humanoid in shape, being thickest in the lower torso and limbs. Their hands are very large and their huge heads are oval, the latitudinal axis being longest. Their effective strength is 20, and their weight is about 490 pounds. These creatures are the middle class of Tarterus.